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Agents on the Canvas in tldraw — Steve Ruiz, tldraw

index_state ready data_status ok

AI Engineer· published 2026-05-01· 0:19:53· en-US· indexed 2026-08-10 22:40

Open on YouTube

Scene timeline

  1. Shot 0, 0:00 to 0:05, 1 of 1 keyframes kept
  2. Shot 1, 0:05 to 0:09, 1 of 1 keyframes kept
  3. Shot 2, 0:09 to 0:14, 1 of 1 keyframes kept
  4. Shot 3, 0:14 to 0:27, 1 of 1 keyframes kept
  5. Shot 4, 0:27 to 0:32, 1 of 1 keyframes kept
  6. Shot 5, 0:32 to 0:53, 1 of 1 keyframes kept
  7. Shot 6, 0:53 to 0:56, 1 of 1 keyframes kept
  8. Shot 7, 0:56 to 1:06, 1 of 1 keyframes kept
  9. Shot 8, 1:06 to 1:07, 1 of 1 keyframes kept
  10. Shot 9, 1:07 to 1:13, 1 of 1 keyframes kept
  11. Shot 10, 1:13 to 1:17, 1 of 1 keyframes kept
  12. Shot 11, 1:17 to 1:27, 1 of 1 keyframes kept
  13. Shot 12, 1:27 to 1:48, 1 of 1 keyframes kept
  14. Shot 13, 1:48 to 2:06, 1 of 1 keyframes kept
  15. Shot 14, 2:06 to 2:10, 1 of 1 keyframes kept
  16. Shot 15, 2:10 to 2:13, 1 of 1 keyframes kept
  17. Shot 16, 2:13 to 2:34, 1 of 1 keyframes kept
  18. Shot 17, 2:34 to 2:37, 1 of 1 keyframes kept
  19. Shot 18, 2:37 to 3:07, 1 of 1 keyframes kept
  20. Shot 19, 3:07 to 3:10, 1 of 1 keyframes kept
  21. Shot 20, 3:10 to 3:19, 1 of 1 keyframes kept
  22. Shot 21, 3:19 to 3:24, 1 of 1 keyframes kept
  23. Shot 22, 3:24 to 3:41, 1 of 1 keyframes kept
  24. Shot 23, 3:41 to 3:51, 0 of 1 keyframes kept
  25. Shot 24, 3:51 to 3:52, 0 of 1 keyframes kept
  26. Shot 25, 3:52 to 4:17, 1 of 1 keyframes kept
  27. Shot 26, 4:17 to 4:43, 1 of 1 keyframes kept
  28. Shot 27, 4:43 to 5:04, 1 of 1 keyframes kept
  29. Shot 28, 5:04 to 5:35, 1 of 1 keyframes kept
  30. Shot 29, 5:35 to 6:06, 1 of 1 keyframes kept
  31. Shot 30, 6:06 to 6:37, 1 of 1 keyframes kept
  32. Shot 31, 6:37 to 7:08, 1 of 1 keyframes kept
  33. Shot 32, 7:08 to 7:40, 1 of 1 keyframes kept
  34. Shot 33, 7:40 to 8:06, 1 of 1 keyframes kept
  35. Shot 34, 8:06 to 8:32, 1 of 1 keyframes kept
  36. Shot 35, 8:32 to 8:59, 1 of 1 keyframes kept
  37. Shot 36, 8:59 to 9:25, 0 of 1 keyframes kept
  38. Shot 37, 9:25 to 9:55, 1 of 1 keyframes kept
  39. Shot 38, 9:55 to 10:20, 1 of 1 keyframes kept
  40. Shot 39, 10:20 to 10:34, 1 of 1 keyframes kept
  41. Shot 40, 10:34 to 11:04, 0 of 1 keyframes kept
  42. Shot 41, 11:04 to 11:34, 1 of 1 keyframes kept
  43. Shot 42, 11:34 to 12:04, 1 of 1 keyframes kept
  44. Shot 43, 12:04 to 12:34, 1 of 1 keyframes kept
  45. Shot 44, 12:34 to 13:04, 1 of 1 keyframes kept
  46. Shot 45, 13:04 to 13:22, 1 of 1 keyframes kept
  47. Shot 46, 13:22 to 13:50, 1 of 1 keyframes kept
  48. Shot 47, 13:50 to 14:12, 1 of 1 keyframes kept
  49. Shot 48, 14:12 to 14:54, 1 of 1 keyframes kept
  50. Shot 49, 14:54 to 15:02, 1 of 1 keyframes kept
  51. Shot 50, 15:02 to 15:04, 1 of 1 keyframes kept
  52. Shot 51, 15:04 to 15:06, 1 of 1 keyframes kept
  53. Shot 52, 15:06 to 15:22, 0 of 1 keyframes kept
  54. Shot 53, 15:22 to 15:24, 1 of 1 keyframes kept
  55. Shot 54, 15:24 to 15:52, 1 of 1 keyframes kept
  56. Shot 55, 15:52 to 16:20, 1 of 1 keyframes kept
  57. Shot 56, 16:20 to 16:49, 1 of 1 keyframes kept
  58. Shot 57, 16:49 to 16:52, 1 of 1 keyframes kept
  59. Shot 58, 16:52 to 16:57, 1 of 1 keyframes kept
  60. Shot 59, 16:57 to 17:08, 0 of 1 keyframes kept
  61. Shot 60, 17:08 to 17:10, 0 of 1 keyframes kept
  62. Shot 61, 17:10 to 17:13, 1 of 1 keyframes kept
  63. Shot 62, 17:13 to 17:19, 0 of 1 keyframes kept
  64. Shot 63, 17:19 to 17:20, 1 of 1 keyframes kept
  65. Shot 64, 17:20 to 17:49, 1 of 1 keyframes kept
  66. Shot 65, 17:49 to 18:17, 0 of 1 keyframes kept
  67. Shot 66, 18:17 to 18:45, 0 of 1 keyframes kept
  68. Shot 67, 18:45 to 19:08, 1 of 1 keyframes kept
  69. Shot 68, 19:08 to 19:13, 0 of 1 keyframes kept
  70. Shot 69, 19:13 to 19:23, 1 of 1 keyframes kept
  71. Shot 70, 19:23 to 19:24, 1 of 1 keyframes kept
  72. Shot 71, 19:24 to 19:25, 0 of 1 keyframes kept
  73. Shot 72, 19:25 to 19:28, 1 of 1 keyframes kept
  74. Shot 73, 19:28 to 19:33, 1 of 1 keyframes kept
  75. Shot 74, 19:33 to 19:38, 1 of 1 keyframes kept
  76. Shot 75, 19:38 to 19:53, 1 of 1 keyframes kept

76 shot(s).

keyframes kept every frame deduplicated

What was stored

cues
245
whisperx 245
chunks
34
from 245 cues
keyframes
64
kept of 76 captured
frames with text
64
3,256 lines read
chapters
0
from the source metadata
keyframe bytes
8.4 MB
word timings on 245 cues

Provenance

Each pipeline stage, its state and the model that produced it
stage state model started took
fetch done 2026-08-10 22:36 1m 16s
stt done 2026-08-10 22:37 20s
chunk done 2026-08-10 22:37 0s
text_embed done 2026-08-10 22:37 0s
keyframe done 2026-08-10 22:37 1m 58s
ocr done 2026-08-10 22:39 48s
frame_embed done 2026-08-10 22:40 11s

Frames, and what the machine read

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    shot 0·sharpness 658.4

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  • 0:08 #1 done2 line(s)

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    shot 2·sharpness 907.7

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    shot 3·sharpness 341.2

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  • 0:51 #5 done45 line(s)

    shot 5·sharpness 2304.6

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  • 0:56 #6 done79 line(s)

    shot 6·sharpness 1317.9

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  • 1:04 #7 done33 line(s)

    shot 7·sharpness 1819.8

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  • 1:07 #8 done39 line(s)

    shot 8·sharpness 1637.0

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  • 1:12 #9 done138 line(s)

    shot 9·sharpness 2370.4

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  • 1:13 #10 done76 line(s)

    shot 10·sharpness 1720.4

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    55. suggestions.1.00
    56. 250ml 116.70.80
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  • 1:24 #11 done43 line(s)

    shot 11·sharpness 1231.9

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    30. Memory usage: 155 MB0.99
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    32. Describe your change..0.96
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    36. 1.00
    37. a0.77
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Transcript

245 cues· 2,945 words· 15,055 chars

  1. 0:14 Hello, hey, I'm gonna kick off.
  2. 0:18 Sorry, we're starting a little bit late here.
  3. 0:22 I am Steve Ruiz from Teal Draw.
  4. 0:26 Does anyone know Teal Draw?
  5. 0:28 Hey, all right, fans in the room.
  6. 0:30 If you don't know Teal Draw, Teal Draw is kind of a couple of things.
  7. 0:34 Teal Draw is a online whiteboard, you can go to it, it's free, it's really nice.
  8. 0:41 I'm gonna be using it for my slides.
  9. 0:44 TealDraw is also a startup.
  10. 0:45 We're based here in London.
  11. 0:47 And TealDraw is also an SDK, something that you can use to build other products.
  12. 0:52 So if you've used Replit's new agent canvas, then that's built with our canvas.
  13. 1:01 If you've used Luba AI's new canvas, that's built with our canvas.
  14. 1:07 If you've used Stitch's new canvas, that's not built with our canvas.
  15. 1:12 But if you go into this annotate mode, this actually is our canvas.
  16. 1:21 So we're in there somewhere.
  17. 1:22 It's an Angular app.
  18. 1:25 So anyway, TealDraw is, again, the company makes a whiteboard, makes a whiteboard SDK.
  19. 1:32 Part of the idea with the SDK is that you can build cool things with the SDK, which means it's part of my job to build cool things with the SDK to prove it.
  20. 1:42 And a lot of those things recently have involved AI, right?
  21. 1:45 Hackable canvas, runtime, built with React.
  22. 1:50 In fact, the canvas is also just React components, so component, component, component, which means you can do some pretty cool stuff.
  23. 1:59 First one, I'm gonna be at the mercy of the demo gods here and the internet and other things, so bear with me here.
  24. 2:06 Does anyone remember this app MakeReal?
  25. 2:09 Maybe this tweet about MakeReal, did anyone remember seeing this tweet back in 2023 when the vision models came out?
  26. 2:16 All right, cool.
  27. 2:17 This was one of the first projects to break containment in AI.
  28. 2:25 Don't, we're gonna go to my phone.
  29. 2:27 Fuck this.
  30. 2:31 Which may itself be a disaster.
  31. 2:35 So the basic idea with MakeReal was that you could use the canvas, draw this, then send that to a model and have it make it into a working prototype, which sounds very, very quaint in 2026.
  32. 2:47 But in 2023, it was all the rage because there was no lovable, there was no kind of vibe coding hadn't been termed or coined as a term.
  33. 2:55 And so this was one of the first projects where non-technical people could make technical stuff without having to code or to look at code.
  34. 3:04 And so again, we are at the mercy of several fucking various internet gods, so we'll see.
  35. 3:14 I'm gonna let this cook for a minute.
  36. 3:17 But at the risk of leaking my API keys, I will try and switch to a faster model.
  37. 3:22 Oh no, it's coming, all right.
  38. 3:23 Maybe I just gave it something hard to work on.
  39. 3:27 We'll see, hang on a second.
  40. 3:30 Basic idea, something like that.
  41. 3:35 Yeah, there's my API keys.
  42. 3:37 I always gotta rotate them every time I do this demo, sadly.
  43. 3:41 We'll see how much gets spent before I get done with the talk.
  44. 3:47 But it's a very simple problem.
  45. 3:48 It's just like, go make this interactive.
  46. 3:50 This is not what I asked for, but we'll see.
  47. 3:54 All right, good job, cool.
  48. 3:55 And this is a working thing, which is great.
  49. 3:58 It's like a real little bit of HTML.
  50. 4:00 But you could also annotate on top of it.

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