Videos kR64LOqBBCU
AgentCraft: Putting the Orc in Orchestration — Ido Salomon
Scene timeline
96 shot(s).
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What was stored
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| stage | state | model | started | took |
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done | — | 2026-08-10 12:01 | 1m 32s |
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done | — | 2026-08-10 19:49 | 1s |
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done | — | 2026-08-10 12:03 | 1m 39s |
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done | — | 2026-08-10 12:04 | 46s |
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done | — | 2026-08-10 19:49 | 14s |
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Transcript
157 cues· 1,842 words· 9,462 chars
- 0:15 So good morning, London.
- 0:18 My name is Ido Salman.
- 0:20 I'm the creator of AgentCraft.
- 0:21 I am also the creator of MCPUI and creator and co-maintainer of MCPApps.
- 0:26 So I'm building some of the stuff that Davin has been talking about.
- 0:30 As you've all heard in the past day, agents are amazing.
- 0:34 But if one agent is so amazing, why don't we scale up to 10 or 20 or 100 different agents and be 100 times more amazing?
- 0:44 It is pretty simple.
- 0:45 We just spin up a bunch of agents.
- 0:47 We put them in this nice screen.
- 0:50 And it looks really glorious.
- 0:52 but it won't actually work.
- 0:54 And the reason is that spinning them up isn't the problem.
- 0:58 It's us.
- 1:00 We are the bottleneck in orchestrating all of these agents.
- 1:03 Now, if you think about it, the role of the engineer to actually go and manage dozens of reckless employees is not typically what we do in most companies.
- 1:14 So we need to somehow find these new, potentially new skills to manage all of these agents.
- 1:23 Luckily, they're not really brand new.
- 1:26 It's not something that we've never done before.
- 1:28 It's just something that's been hiding in unexpected places.
- 1:32 I mean, if you're a gamer or used to play games at any point, managing dozens of units probably sounds a little bit familiar, which is why I built AgentCraft, which is an orchestrator that aims to raise the ceiling of human-agent collaboration by taking learnings from gaming and transferring them into productivity.
- 1:54 So let's see a quick walkthrough of that, and let's understand the journey to raise that ceiling.
- 2:01 So this is AgentCraft.
- 2:04 There's a lot to unpack, so we'll just start with the basics and go from there.
- 2:10 This is an agent.
- 2:12 Not a metaphorical one.
- 2:13 This is actually a physical manifestation of a coding agent, like a live session.
- 2:19 It can be a cursor.
- 2:21 It can be Cloud Code, Codex, OpenClaw, whatever.
- 2:25 It's something that we can detect on the device and visualize it.
- 2:28 But it's also something that we can spawn directly from here.
- 2:35 So now we have this agent, and we can prompt it.
- 2:39 We can use it like just any other agent that we have from our CLI or whatever.
- 2:45 And what can we tell it to do?
- 2:46 It has all of these quirks, and we have voice, and we have text, and we have images, and so on.
- 2:50 And we can just tell it to do stuff.
- 2:52 So for example, we can tell it to develop some feature for us.
- 2:58 Prompt, prompt.
- 3:00 And now the agent is working.
- 3:03 So it's doing its work.
- 3:11 So he's doing work.
- 3:13 And as you can see, if you look at the UI, there's a bunch of other stuff.
- 3:17 We have these buildings, and each building represents some functionality.
- 3:21 So for example, one of these buildings manages the skills and plugins and so on.
- 3:27 There's also an integrated terminal and Git just to get that end-to-end workflow.
- 3:34 The second part of raising the ceiling, as we have the basics, is visibility.
- 3:39 We need to be able to quickly understand what each agent is doing.
- 3:43 So we have this nice side panel here that really shows us high-level mission, status, summary, and so on.
- 3:50 What are they actually doing?
- 3:51 But the cool thing about AgentCraft is that we don't just see a list of what they can do.
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