Videos FlzpEGHNVKQ
Building a Chess Coach — Anant Dole and Asbjorn Steinskog, Take Take Take
Scene timeline
55 shot(s).
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What was stored
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Provenance
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done | — | 2026-08-10 22:15 | 1m 16s |
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Transcript
192 cues· 3,041 words· 16,350 chars
- 0:14 Afternoon, everyone.
- 0:16 So our next talk will be something a little bit different.
- 0:20 We're going to dive into the world of chess.
- 0:23 Quick show of hands.
- 0:24 Who has heard of Magnus Carlsen?
- 0:27 Okay, fantastic.
- 0:29 No introduction needed, but widely considered the best chess player in the world.
- 0:33 He also founded a company called TakeTakeTake.
- 0:37 This is where myself, Anant, and my colleague, Aspern, currently work at.
- 0:42 And we're gonna talk to you today about how we built our AI chess coach that now you can use and is in production.
- 0:50 So first up, quick agenda.
- 0:52 We'll quickly discuss a bit more about TakeTakeTake, what it is we actually built, what it is we actually launched.
- 0:58 Aspet will then go into a quick history of chess and AI, a lot of links there.
- 1:02 We'll briefly touch on why LLMs are actually bad at chess and how we managed to solve this problem.
- 1:08 We're then gonna deep dive into actually understanding our game review and sort of closing the loop with our autonomous agent, and you'll get a demo.
- 1:15 And then finally, some latency versus quality trade-offs, as this is a consumer-focused AI application.
- 1:22 And then lastly, some learnings.
- 1:25 So first up, what is Tech Tech Take?
- 1:27 In its simplest form today, it's currently an iOS and Android application.
- 1:31 You can go on and play your friends, and you can post about your games.
- 1:36 What's relevant for our particular talk is that after you play a game, you get presented with our game review.
- 1:42 And this is powered by our AI pipeline.
- 1:46 So for example, just showing you how it works, in this particular position,
- 1:50 It's leading to a checkmate.
- 1:53 The last move that white has played has moved the knight from this yellow square over here on f3, captured the pawn on e5.
- 2:00 It is a brilliant move, so automatically gets the brilliant sort of notation.
- 2:04 And the commentary below is actually generated by our system.
- 2:08 And we're using an LLM, and the pipeline we'll get into in a second.
- 2:12 But what's quite interesting about it is we're able to give you the nuance of why it is a tactic, what detectors from a positional and tactical sense have fired, what are the threats you're trying to do, and actually explain sort of the why behind the move.
- 2:27 So that's the system we're going to be talking about today.
- 2:31 Finally, on the last of the step of our application, we've started revealing insights about your play.
- 2:38 And this could be things like how accurate you played in a particular game phase, maybe your current rating, or your current depth in a particular opening.
- 2:46 And these insights form the next layer of analysis that we present to the coach, who then gives them back to you as opportunities for learning and improving.
- 2:54 We hope by using this, you'll be able to improve and become better at the game.
- 2:59 All right.
- 3:00 So first, a brief history of chess and AI since they've been intertwined for so long.
- 3:05 Just to give you a little bit of a back story.
- 3:07 In 1949, Claude Shannon, the OG Claude, wrote the paper Programming a Computer to Play Chess.
- 3:14 And here he envisioned that, or he proposed that there are two types of chess engines, type A and type B.
- 3:22 Type A were these brute force engines that search through all possible moves and figure out the best move, while Type B were those who we know from 2017 and onward that can selectively pick out the best moves.
- 3:40 Back then, he assumed that we would need Type B computers to play chess because computers were so weak back then, you couldn't search through the whole tree of moves.
- 3:51 But computers quickly became better, and people just started scaling these type A computers.
- 3:58 They got better and better until they, in 1997, Deep Blue versus Kasparov, the first time a chess engine beat the best chess player at the time.
- 4:09 So people didn't really bother about these type B computers for a while, these intuitive engines, until
- 4:18 DeepMind, shout out to DeepMind, released first AlphaGo, because Go is a much more complex game than chess.
- 4:26 So you can't solve this with these type A computers.
- 4:29 You would need this intuitive approach, neural network approach, to actually selectively figure out which lines to calculate.
- 4:35 But after that, they released AlphaZero, who could play not only Go, but also chess and shogi.
- 4:44 some some years later, LMS came and people started playing chess against the LMS and quickly turned out that they can't really play chess.
- 4:52 Sometimes they they make some right moves and they can't to an extent, play play a nice opening, but they quickly start to hallucinate.
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